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“EXCLUSIVE: BioWare Explosive Showdown with Former Dragon Age Testers – What Really Happened?”

The recent labor dispute involving former quality assurance testers from BioWare Dragon Age: Dreadwolf has brought to light the challenges faced by remote workers and the complexities of labor relations in the gaming industry. This article delves into the events leading up to the planned protest outside BioWare’s Edmonton offices, highlighting the issues raised by the affected employees and the responses from both Electronic Arts (EA) and Keywords Studios.

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The BioWare Layoffs and Unionization

In August, BioWare implemented a significant round of layoffs, affecting 50 employees, including long-time developers involved in the Dragon Age series. Additionally, the termination of the contract with Keywords Studios, the provider of quality assurance testers for Dragon Age: Dreadwolf, led to the layoff of the unionized testers. Despite their remote working status, these employees, who had previously unionized to protect their positions and improve working conditions, found themselves in a precarious situation.

Planned Picketing and EA’s Response

In response to their layoff and subsequent plans to picket outside BioWare’s office on November 7, the former testers expressed their demands for reinstatement and the continuation of collective bargaining, accusing the earlier layoffs of being a ploy to undermine their unionization efforts. However, EA attempted to prevent the protest, arguing that the remote workers should picket outside their homes instead. Nevertheless, the Alberta Labour Relations Board upheld the workers’ right to picket outside BioWare’s offices, emphasizing the importance of remote workers’ rights across Canada.

Lack of Clarity and Support

While EA has distanced itself from the labor dispute, citing its contractual relationship with Keywords Studios and emphasizing BioWare’s non-involvement in the negotiations, the lack of transparency surrounding the layoffs and the contractual changes has led to further skepticism. The publisher’s statements regarding the reasons for the staff reduction on the highly anticipated Dragon Age: Dreadwolf have left many questions unanswered, with concerns raised about the treatment of the laid-off employees in accordance with Canadian labor laws.

Conclusion

The ongoing labor dispute serves as a stark reminder of the challenges faced by remote workers in the gaming industry and the importance of clear and fair labor practices. As the former testers prepare to picket outside BioWare’s offices, the spotlight remains on the need for greater transparency and accountability in the treatment of employees, particularly during times of significant organizational change.

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